Special Event: Dark Moon.
Special Event: Dark Moon.
Band together in this free event to help defend Selemene’s temple against the advancing Dark Moon Horde and reap the rewards of the Goddess’ favor, including the chance to receive an implausibly indescribably-rare Immortal Dark Moon Baby Roshan courier of peerless origin.
Available to play through Monday, February 6, join the Dark Moon queue and work together with your team to defend against waves of loathsome shades creeping towards the temple. Survive the evolving assaults to earn special event points, then redeem your points for increasing Dark Moon Rewards. With a Daily Bonus and multiplier available to boost your score, the only limit to earning additional rewards is your devotion to the cause.
For millennia, the warriors of the Nightsilver Woods have stood vigilant against vile forces intent on the advent of a Dark Moon, earning both title and divine charge in sacred defense of the Goddess Selemene. But now, as the night of the new moon falls, Selemene’s chosen lie helpless behind her temple walls, victims of an arcane slumber that has left the temple grounds undefended.
With Selemene’s influence at its weakest, and twisted shades of the familiar creeping across her domain, the Moon Goddess beckons five new protectors to stand in the stead of her champions against the corruption of the Dark Moon Horde. Will you be one to answer the hallowed call?
Reference: www.dota2.com
DOTA 2 Update 7.00. The New Journey
From a new hero to a brand new in-game interface, hud and map, new features, gameplay changes. Believe us, a lot of unknown and new things are about to come.
THE NEW JOURNEY OF FAME OR SHAME: DOTA 2 UPDATE 7.00
The judgment of this update is pretty straight and strict. All of the players have to adapt to the new changes and start learning the game all over again! Given the fact that every single game just tries to bring the best it can for its community, Icefrog was probably thinking the same. But, is this going to be satisfying? Let’s see the changes down below and judge afterward.
MONKEY KING HERO
Sun Wukong is about to come, one of the most exciting heroes to play with. This Dota 2 Update 7.00 will bring the best.
NEW HUD, IN-GAME INTERFACE
New in-game interface. There will also be a new backpack that will allow you to carry 3 more items in your stash.
This should pretty much help in gathering information from around the world map making sure your team is the better one in order to destroy the enemies Ancient. This redesigned in-game interface should also give an increased map vision and new ways to see details on what is actually going on the map.
This will also include new features like:
- Shop and courier controls
- Top bar and minimap
- Hero control console
Players will also be able to one click level up.
Overall, the interface in the new Dota 2 Update 7.00 should pretty much help all of the players making it easier for them to react.
NEW PREGAME AND APPROACH TO BATTLE
Players now have a new pregame intro and should be a lot easier for them tio pick the right heroes in order to outcome as the better team in the game. Players will receive a lot of new tools to find the right heroes and gameplay plan.
- Pick Phase
- Familiar Filters
- Hero Highlight
- Team Composition
- Hero Suggestions
- Enhanced Strategy map
We are sure you already know what those mean. Otherwise you can find the full explanation for it over here.
NEW GAMEPLAY AND HERO TALENT TREE
This is probably the most exciting category of the new 7.00 update. The new journey begins with the introducing of the Hero Talent Tree.
Yes, this hero talent tree is one of the newest features in the game. What is this all about? Every single hero will have this feature and players can pick what they need on every 10, 15, 20, 25 level in the game. They will be able to pick through different abilities every hero offers. Similarly to Heroes of the Storm. Players will upgrade their extra abilities with one push of a mouse click.
You can find more about this on this link
MAP CHANGES AND OTHER
Well, the most exciting news are probably in the map changes.
Roshan is being also changed:
- Moved to new area near top powerup Rune spot.
- Attack range is increased from 128 to 150.
- Armor is increased from 5 to15
- HP reduced from 8000 to 5500
- HP gain per 4 minutes reduced from 700 to 460.
- Armor gain per 4 minutes is increased from 0.7 to 1.1
SHRINES
New building type where the champions will be able to teleport to.
These shrines are near each team’s Secret Shop and new Ancient Camp locations. They are becoming vulnerable whenever the all tier 2 towers fall for the team.
Each of the teams have 5 shrines inside the base. The shrines have the ability ready with a 5-minute cooldown. The heroes can right click to activate it while generating a 500 AoE aura which lasts for 5 seconds.
More about this you can read over here.
RUNES
Runes are now being split in two different categories: Powerup (Haste, Double Damage etc…) and Bounty Runes.
The Bounty Runes are no longer in the River while the Powerup Rune spawns now spawn at only one river location at a time.
JUNGLE
Reworked Entire Jungle Terrain for Radiant and Dire.
Related to the Jungle, new Neutrals, New Ancients will take place.
There are also other map changes that are about to come.
We think that this Dota 2 Update 7.00 will make a lot of changes that players should accept nicely. Even though a lot of the Dota 2 community is scared because of these changes, and they should totally learn the game all over again, it should not make them quit the game.
Overall, the gameplay has a lot of changes and you better check all of them on the link below:
6.88 Gameplay Update Dota 2
6.88 Gameplay Update| http://store.steampowered.com/news/22385/
HEROES
Abaddon
- Mist Coil cast point reduced from 0.452 to 0.35
Anti-Mage
- Mana Void ministun duration increased from 0.15 to 0.3
Arc Warden
- Flux cooldown reduced from 20 to 18
- Tempest Double duration increased from 12/13/14 to 12/14/16
- Tempest Double cooldown reduced from 50/40/30 to 40/35/30
Bane
- Brain Sap cooldown reduced from 14 to 14/13/12/11
Beastmaster
- Primal Roar damage reduced from 200/250/300 to 150/225/300
Bloodseeker
- Rupture damage increased from 20/40/60% to 26/42/60%
- Blood Rite cooldown reduced from 30/25/20/15 to 25/21/17/13
Bounty Hunter
- Track self gold reduced from 170/260/350 to 150/250/350
Brewmaster
- Brewmaster's Earth attack range increased from 128 to 150
- Brewmaster's Fire attack increased range from 128 to 150
- Brewmaster's Fire armor increased from 0 to 0/3/6
- Primal Split duration increased from 15/17/19 to 16/18/20
Centaur
- Double Edge cooldown reduced from 6 to 5
- Centaur Strength gain increased from 3.8 to 4.0
Chaos Knight
- Phantasm cooldown reduced from 140 to 130
Clinkz
- Attack range increased from 630 to 640
Clockwerk
- Rocket Flare radius increased from 575 to 600
- Power Cogs cast point improved from 0.3 to 0.2
- Power Cogs radius increased from 200 to 215
Crystal Maiden
- Crystal Nova radius increased from 400 to 425
- Frost Bite cast range increased from 500 to 525
Death Prophet
- Spirit Siphon base health drain reduced from 25 to 16
Disruptor
- Static Storm silence no longer lingers for 0.5 seconds after the duration is over
Doom
- Doom cooldown increased from 140 to 145
Drow Ranger
- Turn rate improved from 0.6 to 0.7
- Frost Arrows slow increased from 15/30/45/60% to 16/32/48/64%
Earthshaker
- Echo Slam radius increased from 575 to 600
Enigma
- Black Hole damage type from Magical to Pure and pierces Spell Immunity
- Black Hole damage reduced from 55/110/165 to 50/100/150
Earth spirit
- Magnetize cooldown increased from 80 to 100/90/80
Gyrocopter
- Gyrocopter's Scepter Side Gunner attack interval improved from 1.4 to 1.2
Invoker
- Forge Spirit damage decreased from 29/38/47/56/65/74/83 to 22/32/42/52/62/72/82
Jakiro
- Ice Path duration increased from 1/1.4/1.8/2.2 to 1/1.5/2/2.5
Keeper of the Light
- Chakra Magic cooldown reduced from 19/18/17/16 to 17/16/15/14
- Intelligence increased from 22 to 25
Kunkka
- Torrent slow duration increased from 1/2/3/4 to 1.75/2.5/3.25/4
- Tidebringer bonus damage increased from 25/40/55/70 to 25/45/65/85
Legion
- Overwhelming Odds damage per hero increased from 20/35/50/65 to 20/40/60/80
- Moment of Courage cooldown reduced from 2.6/2/1.4/0.8 to 2.3/1.8/1.3/0.8
Lich
- Scepter now improves Chain Frost slow from 30 to 50%
- Ice Armor attack speed slow from 20 to 30 (matches movement slow)
Lifestealer
- Base attack time increased from 1.7 to 1.85
Lina
- Dragon Slave cooldown reduced from 8.5 to 8
Luna
- Lucent Beam stun duration increased from 0.6 to 0.8
- Movement speed increased from 330 to 335
Magnus
- Empower cleave radius increased from 200 to 225
- Strength gain increased from 2.75 to 2.9
Medusa
- Intelligence gain increased from 1.85 to 2.1
Meepo
- Geostrike damage per second increased from 8/16/24/32 to 10/20/30/40
Morphling
- Hybrid cooldown reduced from 70 to 60
- Agility gain increased from 3.4 to 3.7
Naga Siren
- Strength gain increased from 2.3 to 2.5
Necrolyte
- Heartstopper Aura range reduced from 1200 to 900
- Heartstopper HP drain increased from 0.6/0.9/1.2/1.5 to 0.6/1/1.4/1.8%
Nyx Assassin
- Movement speed increased from 300 to 305
Ogre Magi
- Ignite manacost reduced from 95/105/115/125 to 90
- Multicast interval increased from 0.4 to 0.5
Omniknight
- Strength increased from 20 + 2.65 to 22 + 2.8
Outworld Devourer
- Essence Aura mana bonus increased from 75/150/225/300 to 125/200/275/350
- Arcane Orb Intelligence steal duration increased from 50 to 60
Oracle
- Purifying Flames cast range increased from 750 to 800
Phantom Assassin
- Phantom Strike can now target Spell Immune heroes
Phoenix
- Sunray base damage reduced from 15/20/25/30 to 10/15/20/25
Pudge
- Rot slow increased from 27% to 30%
- Dismember cooldown reduced from 30 to 30/25/20
Pugna
- Intelligence growth increased from 4 to 4.5
- Nether Blast cooldown reduced from 5.5 to 5
Razor
- Eye of the Storm damage per strike increased from 37/50/63 to 40/55/70
Riki
- Smoke Screen manacost increased from 75/80/85/90 to 90
Sand King
- Epicenter cooldown reduced from 140/120/100 to 120/110/100
- Strength increased from 21 to 22
Shadow Demon
- Disruption illusion duration increased from 6/8/10/12 to 8/10/12/14
Shadow Fiend
- Movement speed increased from 305 to 310
- Necromastery Max Souls increased from 15/22/29/36 to 18/24/30/36
Shadow Shaman
- Mass Serpent Wards splash radius increased from 75% to 100%
- Mass Serpent Wards attack damage increased from 40-45/55-60/70-75 to 40-45/60-65/80-85
Silencer
- Agility increased from 16 to 22
Skywrath mage
- Concussive Shot impact AoE increased from 200 to 250
Slark
- Pounce damage reduced from 50/100/150/200 to 40/80/120/160
Sniper
- Shrapnel damage increased from 15/30/45/60 to 15/35/55/75
Spiritbreaker
- Greater Bash increased damage from 22/28/34/40% to 22/30/38/46%
Storm Spirit
- Overload damage increased from 30/50/70/90 to 40/60/80/100
- Overload AoE increased from 275 to 300
Templar Assassin
- Psi Blades Spill Width increased from 68 to 75
- Psionic Trap max movement slow increased from 50% to 60%
Terrorblade
- Conjure Image manacost reduced from 80 to 70
- Conjure Image duration increased from 32 to 34
Slardar
- Movement speed reduced from 295 to 290
Tiny
- Toss cooldown reduced from 9 to 8
Treant
- Base damage increased by 6
Troll Warlord
- Berserker's Rage no longer provides 100 Health Bonus
- Strength increased from 17 to 20
- Berserker's Rage armor bonus increased from 3 to 6
- Berserker's Rage base attack time improved from 1.55 to 1.5
- Ranged Whirling Axes travel distance increased from 945 to 1000
Undying
- Intelligence gain increased from 2.5 to 2.8
- Decay cast range increased from 625 to 650
- Decay duration increased from 40 to 45
Ursa
- Fury Swipes debuff duration increased from 15 to 20
- Base HP Regen increased from 0.25 to 0.75
Venomancer
- Intelligence increased from 15 + 1.75 to 17 + 1.8
- Plague Wards damage increased from 10/19/29/38 to 13/22/31/40
Viper
- Viper Strike Scepter cooldown reduced from 12 to 10
- Strength gain increased from 1.9 to 2.1
Visage
- Gravekeeper's Cloak armor bonus per layer increased from 1/2/3/5 to 1.5/3/4.5/6
- Gravekeeper's Cloak magic resistance bonus per layer increased from 3/6/12/16% to 5/10/15/20%
Winter Wyvern
- Winter's Curse cooldown reduced from 90 to 80
Warlock
- Golem HP increased from 900/1200/1500 to 900/1350/1800
- Fatal Bonds no longer gets reduced by Damage Block
Weaver
- Base damage increased by 2
Windrunner
- Windrun cooldown reduced from 15 to 14
Wisp
- Tether movement speed bonus reduced from 14/15/16/17 to 13/14/15/16%
Wraith King
- Wraithfire Blast damage over time increased from 15/30/40/50 to 20/35/50/65
Zeus
- Arc Lightning cooldown reduced from 1.75 to 1.6
ITEMS
Armlet
- Recipe cost increased from 500 to 550
Bloodthorn
- Critical Strike multiplier increased from 1.35 to 1.45
Butterfly
- Agility increased from 30 to 35
Crimson Guard
- Cooldown reduced from 50 to 46
Dragon Lance
- Strength and Agility reduced from 15 to 14
- Attack Range bonus increased from 130 to 140
Hurricane Pike
- Attack Range bonus increased from 130 to 140
- Active now grants 100 Attack Speed for the 4 attacks it provides on the target
Rod of Atos
- Cooldown reduced from 12 to 10
Smoke of Deceit
- Now has a 1 second cooldown on use (to prevent accidental usage)
New International Ranked Match Making !!! RMM
As a Battle Pass owner, you'll be able to join matches with other dedicated players striving to reach their highest potential. Battle hard and track your MMR progress via the new Friend and Global Leaderboards to see how high you can go.
At the conclusion of The International 2016 Grand Finals, you'll receive an achievement trophy digitally engraved with your Peak MMR during this season, as well as the option to display your highest record on your profile for the following year.
Join The International Ranked Queue to begin your calibration. Play 40+ games and you’ll also have the option to replace your normal Ranked MMR with your new, hard-fought Season MMR once The International 2016 is complete.
Credits to: www.dota2.com
Dota 2 patch 6.87c NEW changes !!!
NEW changes !!!
6.87c:
- Infernal Blade base damage reduced from 40 to 25/30/35/40
- Armlet armor bonus when activated reduced from 5 to 4
- Essence Aura now uses Pseudo-Random Distribution
- Wind Lace cost increased from 225 to 235
- Wind Lace is no longer available in the Side Shop
- Silver Edge now has a 300 gold recipe
- Arc Warden base damage improved by 4
- Vengeful Spirit Intelligence reduced from 15 + 1.75 to 13 + 1.5
- Super Creep gold increase over time reduced from 2 to 1.5 per upgrade cycle
- Beastmaster's Boar Poison no longer pierces Spell Immunity
- Greevil's Greed no longer benefits illusions
- Storm Spirit Intelligence increased from 23 + 2.6 to 24 + 3.0
- Slardar base movement speed reduced from 300 to 295
- Metamorphosis no longer increases Base Attack Time
- Conjure Image damage taken reduced from 425% to 400%
- Stifling Dagger base damage increased from 60 to 75
- AoE Bounty Gold based on level reduced from 8/7/6/4/4 to 6/5/4/3/3 per level
- Grave Chill cast range increased from 600 to 650
- Jinada slow reduced from 18/22/26/30% to 15/20/25/30%
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