Showing posts with label Git gud. Show all posts
How to escape 3k-4k MMR range. Git gud !
GETTING BETTER
Watching replays - What do we pay attention to?
- The enemy dives a tower: Should we have TP'd in or did I TP in and die?
- Teamfights:
- Did the right hero initiate?
- Were we able to take the fight?
- What was our positioning prior to the fight and after initiation?
- Did we focus the right heroes?
- Deaths: What was the cause?
- Bad positioning
- Initiating at bad timing
- Over extending
- Bad map awareness
- When did we go agressive and why? When did we go defensive and why? Were these the right decision
During the game
General
- Can I get the kill? Will I die in the process? Is it worth it?
- Whenever you decide to show yourself, pay attention to the enemies positioning on the map.
- Always expect the worst: 1 enemy visible but 4 missing from the map? Expect 5 of them together.
- Should we go agressive or defensive? Initiate from the right angle depending on whether you have the upper hand.
- Someone needs to be the guys that notes the time of Rosh (support)
- Someone needs to be the guy that stacks ancients with the creep (Offlane / Support / Jungle) because the carry needs to get the lasthits.
- Captain has to call the shots often and in detail
- Generally you don't want to gank a sidelane hero that is 1v2 or 1v3 anyway. He'll play safe in most cases and will be hard to gank. Also pay attention to what hero is in that solo lane (easy escape?)
- Dropping tower aggro: Attack command an allied unit
- Whenever you get a last hit, quickly look at your mini map. A great tip to practice map awareness.
- Dying? Quick buy 1 or 2 TP's
Credits to:
https://slashstrikedota.wordpress.com/
http://steamcommunity.com/sharedfiles/filedetails/?id=211882174#206020
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